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Shockwave-Sound.com are aiming for exclusive quality with first year at shockwave-sound.com only


Here at Shockwave-Sound.com we have been lucky to work with some extremely talented music composers and producers over the years. Since we started this website all the way back in March 2000, a lot of different producers have contributed to what is now a superb catalogue of professional stock music.

We are acutely aware of the need to avoid the "canned music sound", and that's why we are constantly seeking out new and exciting composers. We aren't afraid to give a new guy a chance, perhaps some young new producer who can offer a new and different sound.

Our composers and producers come in two "categories"; There are the non-exclusive guys who write and produce great music, and then aim to have that music sold through many different royalty-free music websites. That's fine, we ask no exclusivity and we do our best to sell their music as much as we can, paying them royalties, as other companies do.

Then there are the guys who are signed-on to Shockwave-Sound.com. This is a smaller group of extremely talented young producers who are actually signed to our parent company Lynne Publishing. We are the publishers of their music, and whilst we do sell their music through other stock music sites later, their music is always exclusive to Shockwave-Sound.com for a minimum of 1 year, before being made avialable on other websites.

 

Composers such as Dan Gautreau, Dan Phillipson, Jeremy Sherman, Wesley Devine, Pierre Langer, Bjorn Lynne, Arjun Sen, Jack Francis, Adam Skorupa regularly send us batches of new tracks that they have produced. They're doing this full time, so they have plenty of time and opportunity to hone their skills.

Whenever one of these signed-on composers have sent us a new batch of music tracks, we start selling these tracks immediately at www.Shockwave-Sound.com. Here the tracks remain exclusively for a minimum period of 1 year. After a year has passed, we will have their tracks distributed through other royalty-free music websites. It may take well over a year before you'll actually see their music on other sites, because the distribution to other companies, setup and configuration on other sites, often take weeks or months, and this process is only started after the track has been exlusive on Shockwave-Sound.com for one year.

Here at Shockwave-Sound.com we post the latest, new music tracks on top of the genre listings. Here's where you can find our latest additions, many of them by our signed-on composers.

At the time of writing, we have only this week added 10 new tracks by Dan Phillipson and 10 new tracks by Dan Gautreau. These new tracks can be found only at Shockwave-Sound.com for a minimum of 1 year from now. Enjoy!

 

Bjorn Lynne tracks
Exclusive to Shockwave-Sound.com for one year

Jeremy Sherman tracks
Exclusive to Shockwave-Sound.com for one year

Dan Gautreau tracks
Exclusive to Shockwave-Sound.com for one year

Adam Skorupa tracks
Exclusive to Shockwave-Sound.com for one year

Wez Devine tracks
Exclusive to Shockwave-Sound.com for one year

 

Ori Vidislavski tracks
Exclusive to Shockwave-Sound.com for one year

Dan Phillipson tracks
Exclusive to Shockwave-Sound.com for one year

Pierre Langer tracks
Exclusive to Shockwave-Sound.com for one year

Arjun Sen tracks
Exclusive to Shockwave-Sound.com for one year

Jack Francis tracks
Exclusive to Shockwave-Sound.com for one year

 

About the author: Bjorn Lynne constantly finds himself inspired by new sounds and new directions in music and sound design. He started composing music on his Amiga computer around 1990 and from then on has gone on to produce more than 20 music albums, worked for 10 years as an Audio Manager in a video games development company, started his own business Lynne Publishing, (which owns and runs Shockwave-Sound.com), scored music for film and TV, and produced a large amount of Stock Music and Sound Effects for the Shockwave-Sound.com library. He lives with his wife and his daughter in an idyllic seaside town in Norway.
Other articles you may find useful:
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Sound for picture - Faking it: Some great tips on making your audience feel they are there. Royalty Free music in 24-bit: Why we are upgrading to High Definition music downloads. Choosing music for a short film project: We look at some options for obtaining your musical score. Observations of Memorable Themes: We discuss music composition and how to make your melodies memorable. Tips and Curiosities from Computer Game Music, pt 1: Piotr Koczewski discusses video game music. Tips and Curiosities from Computer Game Music, pt 2: More talk about composing music for video games.
Copyrights in Classical music and Public Domain music: We try to explain why "public domain music" still has rights attached to it. 1 year Shockwave-Sound.com exclusive: Some of our best music can be found only at Shockwave-Sound.com first year. Browse royalty-free music super quick: With our free Demo DVD-ROM you can skim through tracks quickly on your own PC. Getting started with voiceover: Things you need to know if you would like to make a living as a professional voice talent. Sennheiser PXC 450 noise canceling headphones: Video review of these classy noise reducing headphones Surviving your first composing gig: How to handle your client when composing music for video games or film/TV.
Creating radio ads with music and voice: We discuss some good practices and neat tricks for a great sounding ad spot. Recording sound for perspective: Good sound recording practice for a realistic result. Making a long-playing sound or Audio-CD starting out from a short, looping sound file. Creative workflow in Sonar, part 1: Save time and frustration while working in Sonar music production. Surround music in video games: Rob Bridgett discusses the viability and aesthetics of 5.1 sound heaven Shockwave-Sound's sister site for sound-fx
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Cue the Music, Part 1: Using copyrighted music in your project or presentation Cue the Music, Part 2: We look at Five ways to get music for your project without breaking copyrights. Cue the Music, Part 3: How to use Royalty Free Music to the best effect for your project. Working with audio in Sony Vegas, Part 1: Importing & Timestretching audio files Working with audio in Sony Vegas, Part 2: Adding FX, Mixing & Rendering Audio Files Samson Zoom H4 portable recorder: An in-depth product review of this handy sound recording unit.
How to get music on your web site: We explain how to Embed music on a web page and how to make a Flash that plays music. Music rights terms and expressions: Podcast safe music, Sync License, Royalty Free Music, Performance Rights... Confused yet? Royalty free music explained: What really lies behind this term? We talk a little music licensing history and look at this expression. How to build a music track from loops: Do this to get the "set of music loops" to play as a longer music track YouTube Safe Music: How to find music for your YouTube video and properly credit the composer and publisher. Common myths and misunderstandings about music rights: We try to clear up some of these.
Orchestral MIDI arrangement: A beginner's guide to the Orchestral MIDI Mockup. A guide to virtual pianos: We take a look (and a very close listen) to virtual piano plug-ins. Strengthen your 3D animation with audio: How to use royalty-free music and sound-fx with 3D animation Ideas for Effectively Using Sibelius and Pro Tools 8: We look at ways to streamline and optimize your composing work. Cleaning up noisy dialogue: Get rid of background noise and improve sound quality of voice recordings Interactive Music in Games: We look at ways to make videogame music react and respond to the players actions.

Would you like to contribute an article to Shockwave-Sound.com? We will pay you $150.00, and we will include your bio, a link to your web site, and if you wish, a quick plug of your product or service. Shockwave-Sound.com is used by almost 4,000 unique visitors every day. Contact us if you have an article idea/pitch for us that you feel is useful, relevant and well written. First, though, you may want to read this blog post about article requirements.

Copyright notice: This article and all other text on this web site is under Copyright to Shockwave-Sound.com. This text may not be copied, re-printed, re-published, in print or electronically, in whole or in part, without written permission from Shockwave-Sound.com.

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· Short tracks / Idents / Jingles
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     European & others
· Music with vocals / singing
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     Vocal Other/Misc
· Retro / Novelty / Sound-Alike
· Other / Unclassifiable

Other Formats::

· Royalty-Free MIDI music
· MOD / XM tracker music
· 5.1 Surround Music

Sound Effects::

· High Resolution Sounds
· Button/menu sounds
· Spacey & Sci-fi sounds
· Nature & Environments
· Action, Impacts, Explosions
· Guns, Weapons
· Footsteps
· Crowd ambiences, Crowds
· Horror sounds
· Industry & Machinery
· Cartoon / Comedy Sounds
· Household sounds
· Vehicles, Transport, Traffic
· Casino, Pinball, Cards, Games
· Human sounds, voices
· Animal Sounds
· Robot sounds
· Musical sounds/idents
· Miscellaneous sounds
· 5.1 Surround Sound-FX

Voice recording service:

· Custom voiceover work