by Piotr Pacyna< Go to part 1 of this article So, how to start? With a plan. First off, I imagine in my head or on a sheet of paper the placing of individual instruments/musicians on the virtual stage and then think how to “re-create” this space in my mix. Typically I’d have three areas: […]

Depth and space in the mix, Part 1
by Piotr Pacyna “When some things are harder to hear and others very clearly, it gives you an idea of depth.” – Mouse On Mars There are a few things that immediately allows one to distinguish between amateur and professional mix. One of them is depth. Depth relates to the perceived distance from the listener […]

Cleaning up noisy dialogue: Get rid of background noise and improve sound quality of voice recordings
Tools and techniques for removing unwanted noise from vocal recordings by Richie Nieto One of the biggest differences between film and documentary sound versus animation and video game sound is that, usually, in films and documentaries, the recording environments are not fully controlled and often chaotic. When shooting a scene in the middle of a […]

Drum tips for music producers
by Piotr Pacyna Here are a few tips for anyone thinking about spicing up his drum parts. Some of them are for more advanced producers, while some of the others will be suitable for less advanced readers. However, this article is not for beginners. You have to know at least the basics of MIDI programming, […]

Buying Shockwave-Sound.com music just for personal listening
We occasionally get emails from people browsing our site and wishing to buy our music just for personal listening. People who are used to buying music tracks for a couple of dollars at iTunes, Amazon etc. are finding it hard to paying our lowest license fee around $30 just for buying a music track for […]

Explanation of YouTube Content-ID for Stock Music / Production Music composers
Recently, one of our artists wrote to me with questions about YouTube and his right to receive compensation when his music was used in YouTube videos. I ended up writing a pretty long explanation around the whole YouTube / Content-ID issue, and I just thought it was worth sharing here, in case it can help […]

The Cost of Music – A Filmmaker’s Guide to Cutting Costs on Soundtracks & Scores
Professional and semi pro filmmakers are aware of the huge impact a great music score can make on their production. But the temptation is to cut costs on music so that more of the budget can be invested in the costly visual & post production side of film making. So how do you trim […]

Some old tracks being pruned today
Unlike most stock music libraries, here at Shockwave-Sound.com we actually remove some tracks. We consider the track’s age, its sound, its production, its sales and its genre, and a few times per year we “prune” some oldies and replace them with more fresh new material. Even though we do occasionally remove some tracks, keep in […]

Lots of new Percussion-Only tracks and CD collections
Some times when you’re working on a project, be it a video game, a film / video or another type of project, you find yourself really needing music consisting of only drums! Rather than a whole orchestra, band, or synth ensemble filling every possible frequency range, you need the transparency and open, expansive feel of […]

Shockwave-Sound presents “Massive Impact, Vol. 12”
Here at Shockwave-Sound.com we are very proud to present our new collection of “epic music”, entitled Massive Impact, Vol. 12. Our Massive Impact series has always been popular, thanks to the, well, massive impact of these epic, cinematic tracks. No expense is spared when we develop a new volume in this series, and similar to […]