By Kole Hicks * These articles are not intended to be a master source for everything one must consider (and how to prioritize them) when scoring a game, rather it will be a series of articles based off my experiences with each newly completed project. As I learn from the process, the other developers that […]
Things to Consider When Scoring for Games, part 3
These articles are not intended to be a master source for everything one must consider (and how to prioritize them) when scoring a game, rather it will be a series of articles based off my experiences with each newly completed project. As I learn from the process, the other developers that are involved, and write […]
Things to Consider When Scoring for Games, part 2
By Kole Hicks These articles are not intended to be a master source for everything one must consider (and how to prioritize them) when scoring a game, rather it will be a series of articles based off my experiences with each newly completed project. As I learn from the process, the other developers that are […]
Things to Consider When Scoring for Games, part 1
By Kole HicksThese articles are not intended to be a master source for everything one must consider (and how to prioritize them) when scoring a game, rather it will be a series of articles based off my experiences with each newly completed project. As I learn from the process, the other developers that are involved, […]
Shockwave-Sound.Com music in Bombball on OUYA
Bombball is a fun new game for the OUYA games console, developed by E McNeill. The game features an “e-Sports” themed style of gameplay, slick visuals, hours of fun and some great surf rock music by Shockwave-Sound.com. Read more about the game and see a demonstration video at the Bombball website.
Writing good Descriptions and Keywords for your stock music tracks
A letter / note to all musicians sending in music to Shockwave-Sound.com…: When I first started Shockwave-Sound.com in 1999/2000, I was working with a handful of composers and those composers would simply send me their music and I’d write the Descriptions and Keywords for all tracks. But as more and more people have joined up, […]
New subgenres in Childrens & Comedy music
We are doing some restructuring of the “Childrens & Comedy Music” genre at Shockwave-Sound.com, so please excuse the mess for a few days. Back when we started our business, one common genre for “Childrens music & comedy music” was enough, but by this time we have about 500 tracks in this genre, ranging from sweet […]
Getting started with Voiceovers
By Max Laing Voiceover talent doesn’t come naturally to everyone, but having the right tools, advice, and some great background music from Shockwave-Sound.com is a great way to get started. Whether you’re working on a low budget podcast, give prerecorded presentations, or plan to work in the film industry, everyone looking to accomplish voiceover work […]
Working with audio in Sony Vegas® – Part Two – Adding FX, Mixing & Rendering Audio Files
by Simon Power In this series of articles we will be offering fundamental help and advice to amateur and semi-pro audio/visual producers who use Sony Vegas and want to incorporate music, voice overs and SFX in their productions. Introduction In part one of this tutorial, we looked at importing and timestretching audio files […]
Get the Work Done
Music composers’ strategies and tips for overcoming procrastination By Kole Hicks We’ve all been in this kind of situation before… Deadline is approaching quickly, inspiration and motivation are lacking, but procrastination is in full effect. No matter what field you work in the “wall” will rear it’s ugly head and it is essential as working […]