by Simon Power Game of Thrones, Breaking Bad, Nashville, The Sopranos. American drama series are a huge influence on the way television looks, feels and sounds in contemporary entertainment. A big part of that enjoyment comes from their music: The soundtracks & scores. In this article we take a look at the music used in […]

Three Ways to Build a Sound Library
by Paul Virostek What’s the best way for a new field recordist to begin building a sound library? How can a sound designer grow a folders of scattered samples into a collection with heft and weight? Huge sound clip libraries roam the Web. Some have tens of thousands of sound effects. New sound pros are […]

Things to Consider When Scoring for Games, part 5
By Kole HicksThese articles are not intended to be a master source for everything one must consider (and how to prioritize them) when scoring a game, rather it will be a series of articles based off my experiences with each newly completed project. As I learn from the process, the other developers that are involved, […]

Things to Consider When Scoring for Games, part 4
By Kole Hicks * These articles are not intended to be a master source for everything one must consider (and how to prioritize them) when scoring a game, rather it will be a series of articles based off my experiences with each newly completed project. As I learn from the process, the other developers that […]

Things to Consider When Scoring for Games, part 3
These articles are not intended to be a master source for everything one must consider (and how to prioritize them) when scoring a game, rather it will be a series of articles based off my experiences with each newly completed project. As I learn from the process, the other developers that are involved, and write […]

Things to Consider When Scoring for Games, part 2
By Kole Hicks These articles are not intended to be a master source for everything one must consider (and how to prioritize them) when scoring a game, rather it will be a series of articles based off my experiences with each newly completed project. As I learn from the process, the other developers that are […]

Things to Consider When Scoring for Games, part 1
By Kole HicksThese articles are not intended to be a master source for everything one must consider (and how to prioritize them) when scoring a game, rather it will be a series of articles based off my experiences with each newly completed project. As I learn from the process, the other developers that are involved, […]

Shockwave-Sound.Com music in Bombball on OUYA
Bombball is a fun new game for the OUYA games console, developed by E McNeill. The game features an “e-Sports” themed style of gameplay, slick visuals, hours of fun and some great surf rock music by Shockwave-Sound.com. Read more about the game and see a demonstration video at the Bombball website.

Writing good Descriptions and Keywords for your stock music tracks
A letter / note to all musicians sending in music to Shockwave-Sound.com…: When I first started Shockwave-Sound.com in 1999/2000, I was working with a handful of composers and those composers would simply send me their music and I’d write the Descriptions and Keywords for all tracks. But as more and more people have joined up, […]

New subgenres in Childrens & Comedy music
We are doing some restructuring of the “Childrens & Comedy Music” genre at Shockwave-Sound.com, so please excuse the mess for a few days. Back when we started our business, one common genre for “Childrens music & comedy music” was enough, but by this time we have about 500 tracks in this genre, ranging from sweet […]