Excuse Me, You’ve Got Some Sound Effects in My Music About using sound effects in music production and how the line between sound effects and music is blurring by Kole Hicks The use of certain elements we consider “Sound Effects” in Music is much more common than we may think. Whether it’s nature ambiances heard […]
Tag: author kole hicks
Things to Consider When Scoring for Games, part 5
By Kole HicksThese articles are not intended to be a master source for everything one must consider (and how to prioritize them) when scoring a game, rather it will be a series of articles based off my experiences with each newly completed project. As I learn from the process, the other developers that are involved, […]
Things to Consider When Scoring for Games, part 4
By Kole Hicks * These articles are not intended to be a master source for everything one must consider (and how to prioritize them) when scoring a game, rather it will be a series of articles based off my experiences with each newly completed project. As I learn from the process, the other developers that […]
Things to Consider When Scoring for Games, part 3
These articles are not intended to be a master source for everything one must consider (and how to prioritize them) when scoring a game, rather it will be a series of articles based off my experiences with each newly completed project. As I learn from the process, the other developers that are involved, and write […]
Things to Consider When Scoring for Games, part 2
By Kole Hicks These articles are not intended to be a master source for everything one must consider (and how to prioritize them) when scoring a game, rather it will be a series of articles based off my experiences with each newly completed project. As I learn from the process, the other developers that are […]
Things to Consider When Scoring for Games, part 1
By Kole HicksThese articles are not intended to be a master source for everything one must consider (and how to prioritize them) when scoring a game, rather it will be a series of articles based off my experiences with each newly completed project. As I learn from the process, the other developers that are involved, […]
Get the Work Done
Music composers’ strategies and tips for overcoming procrastination By Kole Hicks We’ve all been in this kind of situation before… Deadline is approaching quickly, inspiration and motivation are lacking, but procrastination is in full effect. No matter what field you work in the “wall” will rear it’s ugly head and it is essential as working […]
Observations of memorable themes – How can you as a composer write memorable tunes
By Kole Hicks I was once told by a fellow Composer that, “We as Composers (for Media) are responsible for evoking emotions from the listener and enhancing whatever it is they are watching. However, the best music can stand on it’s own outside of the project it was composed for.” I’d have to agree that […]
Maximizing Composer Agreements
by Kole Hicks *First and foremost, while this may be potentially applicable across various freelance disciplines, I’d like to mention that this article is being written from the perspective of a Composer who mainly works in the Game Industry (with some additional experience in the Production Music world). Furthermore, it’s always recommended to hire legal […]
Ideas for Effectively Using Sibelius and Pro Tools 8
A Method for Streamlining Your Workflow to Maximize Creative Output By Kole Hicks Pro Tools has never had the reputation of being (MIDI) Composer friendly, but with the upgrade to PT 8 I’ve found that it’s now my preferred sequencer when composing. The method I’ve been using and will share with you today has some […]