Kole has written a nice article for our site, about how composers of original music for games, apps, TV and more can maximize their income and benefits of working under contract with a production company. In this article he shares several ideas and methods for setting up agreements that are mutually beneficial for composer and […]
Tag: composing music
New article on how to create depth and space in the mix, for musicians
Piotr Pacyna, a seasoned music performer and producer, has written this highly useful two-part article for Shockwave-Sound.com, about how to make a good sounding mix and how to bring out certain elements in the mix using a combination of levels, compression, EQ, reverb and pre-delay. A recommended read for all music producers out there. Check […]
Things to Consider When Scoring for Games, part 5
By Kole HicksThese articles are not intended to be a master source for everything one must consider (and how to prioritize them) when scoring a game, rather it will be a series of articles based off my experiences with each newly completed project. As I learn from the process, the other developers that are involved, […]
Things to Consider When Scoring for Games, part 4
By Kole Hicks * These articles are not intended to be a master source for everything one must consider (and how to prioritize them) when scoring a game, rather it will be a series of articles based off my experiences with each newly completed project. As I learn from the process, the other developers that […]
Things to Consider When Scoring for Games, part 3
These articles are not intended to be a master source for everything one must consider (and how to prioritize them) when scoring a game, rather it will be a series of articles based off my experiences with each newly completed project. As I learn from the process, the other developers that are involved, and write […]
Things to Consider When Scoring for Games, part 2
By Kole Hicks These articles are not intended to be a master source for everything one must consider (and how to prioritize them) when scoring a game, rather it will be a series of articles based off my experiences with each newly completed project. As I learn from the process, the other developers that are […]
Things to Consider When Scoring for Games, part 1
By Kole HicksThese articles are not intended to be a master source for everything one must consider (and how to prioritize them) when scoring a game, rather it will be a series of articles based off my experiences with each newly completed project. As I learn from the process, the other developers that are involved, […]
Writing good Descriptions and Keywords for your stock music tracks
A letter / note to all musicians sending in music to Shockwave-Sound.com…: When I first started Shockwave-Sound.com in 1999/2000, I was working with a handful of composers and those composers would simply send me their music and I’d write the Descriptions and Keywords for all tracks. But as more and more people have joined up, […]
Get the Work Done
Music composers’ strategies and tips for overcoming procrastination By Kole Hicks We’ve all been in this kind of situation before… Deadline is approaching quickly, inspiration and motivation are lacking, but procrastination is in full effect. No matter what field you work in the “wall” will rear it’s ugly head and it is essential as working […]
Observations of memorable themes – How can you as a composer write memorable tunes
By Kole Hicks I was once told by a fellow Composer that, “We as Composers (for Media) are responsible for evoking emotions from the listener and enhancing whatever it is they are watching. However, the best music can stand on it’s own outside of the project it was composed for.” I’d have to agree that […]