Stock Music track: Factor 5

By Zircon

An energetic and motivational 8-bit chiptune, with funky drum, bass, and synth tracks. The overall feel is bold and adventurous.

Shockwave-Sound.com T20013 32.00 32.00

Track details

Track ID number: 20013
Genres: Retro Video Game sound -- Pop: Electro-Pop
Moods/Emotions: Excited / Enthusiastic / Energetic -- Happy / Joyful / Positive -- Mechanical / Robotic / Machine like
Suggested Production Types: Historical / Retro: 1990's -- Historical / Retro: 1980's
Prominent Instruments: Drum machine / Electronic drums -- Piano (Acoustic) -- Synthesizers
Keywords / Hints: 8bit, chiptune, energetic, bold, adventurous, driving, retro
Tempo feel: Fast
Tempo Beats Per Minute: 145
Artist: Zircon
Composer: Aversa, Andrew Paul (ASCAP - CAE#: 514014602)
Publisher: Lynne Publishing (PRS - CAE#: 541626758)
SRCO (Sound Recording Copyright Owner): Aversa, Andrew Paul
PRO / Non-PRO Track? PRO (What's this?)
WAV file bit depth: CD-quality / 16-bit (What's this?)
Stem files available for this track: No
Album containing this track: (None)
About the Artist
Zircon Zircon

Zircon (Andrew Aversa) is a composer, producer, and sound designer hailing from Baltimore, MD. Together with his wife, vocalist & songwriter Jillian Aversa, he creates award-winning original albums, video game soundtracks, virtual instruments, and remixes. They are joined in these endeavors by cats Tucker and Moo Moo.

As a composer for video games and media, Andrew has written and arranged music for projects such as Soulcalibur V, Super Street Fighter II Turbo: HD Remix, and Monkey Island 2: Special Edition. His catalog has been licensed by TV networks like NBC, MTV, Fox, and Discovery. The Zircon discography encompasses 13 albums in an "organic electronic" style: a mix of organic composition, acoustic instruments and vocals with highly synthetic elements and technology. Albums like Antigravity (2007) and Identity Sequence (2014) have received multiple awards & nominations.

Andrew is the co-founder and lead designer of Impact Soundworks, where he develops sample libraries and virtual instruments for composers.  His instruments and sounds have been used in countless albums, TV shows, major motion pictures, and blockbuster video games. In his spare time, Andrew enjoys helping aspiring musicians and students. He has lectured at the University of Pennsylvania, University of the Arts, Towson University, and Drexel (his alma mater), and has spoken at conventions including the Game Developers Conference, Audio Enginering Society, and PAX East.