Stock Music track: Roboballad

By Zircon

Electronic, classic video game sounds dance over a steady drum and bass groove to create this playful and funky 8-bit chip tune. The overall feel is warm and uplifting.

Shockwave-Sound.com T20071 32.00 32.00

Track details

Track ID number: 20071
Genres: Retro Video Game sound
Moods/Emotions: Happy / Joyful / Positive -- Funny / Playful / Whimsical / Comical -- Mechanical / Robotic / Machine like
Suggested Production Types: Children / Toddlers / Babies -- Comedy / Sitcom / Dramedy
Prominent Instruments: Drum machine / Electronic drums -- Synth Pads -- Synthesizers
Keywords / Hints: 8bit, chiptune, video game, funky, retro, positive, robotic
Tempo feel: Medium
Tempo Beats Per Minute: 108
Artist: Zircon
Composer: Aversa, Andrew Paul (ASCAP - CAE#: 514014602)
Publisher: Lynne Publishing (PRS - CAE#: 541626758)
SRCO (Sound Recording Copyright Owner): Aversa, Andrew Paul
PRO / Non-PRO Track? PRO (What's this?)
WAV file bit depth: CD-quality / 16-bit (What's this?)
Stem files available for this track: No
Album containing this track: (None)
About the Artist
Zircon Zircon

Zircon (Andrew Aversa) is a composer, producer, and sound designer hailing from Baltimore, MD. Together with his wife, vocalist & songwriter Jillian Aversa, he creates award-winning original albums, video game soundtracks, virtual instruments, and remixes. They are joined in these endeavors by cats Tucker and Moo Moo.

As a composer for video games and media, Andrew has written and arranged music for projects such as Soulcalibur V, Super Street Fighter II Turbo: HD Remix, and Monkey Island 2: Special Edition. His catalog has been licensed by TV networks like NBC, MTV, Fox, and Discovery. The Zircon discography encompasses 13 albums in an "organic electronic" style: a mix of organic composition, acoustic instruments and vocals with highly synthetic elements and technology. Albums like Antigravity (2007) and Identity Sequence (2014) have received multiple awards & nominations.

Andrew is the co-founder and lead designer of Impact Soundworks, where he develops sample libraries and virtual instruments for composers.  His instruments and sounds have been used in countless albums, TV shows, major motion pictures, and blockbuster video games. In his spare time, Andrew enjoys helping aspiring musicians and students. He has lectured at the University of Pennsylvania, University of the Arts, Towson University, and Drexel (his alma mater), and has spoken at conventions including the Game Developers Conference, Audio Enginering Society, and PAX East.